Playing a game may teach the player that he can optimize the game only in certain ways (or that the game is impossible to win, like Global Thermonuclear War); but it’s open to question whether the optimal game strategy corresponds to an optimal real-life strategy.
As we see more of this kind of thing (and I think we will), we as consumers of educational and editorial games, are going to need to stay alert and savvy, conscious of the way a game’s rules can look like they emulate real life constraints without actually doing so. A case in point is the way Electrocity lets me participate in a fuel market without experiencing any repercussions at all from the fossil fuel burning by the people in the next town over. Would it be better all around if I just kept it in the ground? Maybe, maybe not — but within the game there’s no incentive to think about that. —Emily Short —Educational and Editorial Games (Emily Short’s Interactive Fiction)
Educational and Editorial Games
Quick visit to see my mother and siblings.
The daughter missed her graduation ceremony because she was performing in Kinetic Theatre'...
Students are trusting software like this to do their work.
A former student working in SEO shared this. I miss Google classic.
Googling Is for Old People. That’s a Problem for Google.
I’m thinking this is a still from the cringey Season 1 episode of TNG where the natives bu...