At a packed session for academic librarians attending the annual meeting of the American Library Association, in Washington, the topic was how to help students who have learned many of their information gathering and analysis skills from video games apply that knowledge in the library. Speakers said that gaming skills are in many ways representative of a broader cultural divide between today
‘s college students and the librarians who hope to teach them. —Scott Jaschik —When ”Digital Natives” Go to the Library (Inside Higher Ed)
I’d love to learn more about how libraries are modding themselves in order to take advantage of the considerable digital literacies that our students bring with them when the arrive on campus.
Similar:
As a plucky grad student, I walked in the door ready to negotiate with a department that n...
I think enough time has passed that I ca...
Academia
The Masterpiece Society (#StarTrek #TNG Rewatch, Season 5, Episode 13) Space Thing Threate...
Rewatching ST:TNG When a Space Th...
Culture
The difficulty is the point (teaching critical thinking skills differs from teaching facts...
In the past few years I have seen more s...
Academia
Have 40 years of mobile phones given literature bad lines?
The X Files did a good job of embracing ...
Cyberculture
Why Shouting Down Speakers Is Absolutely Wrong
Wilson offers a good explanation of the ...
Academia
There are two factions working to prevent AI dangers. Here’s why they’re deeply divided.
We are assigning more societal decisio...
Academia


