I’m brushing up on my Unity3D skills, and created this simple hedge maze game. When I decided to let the player shoot books instead of bullets, I turned on the physics (so the books bounce and roll), but I forgot to tick the “use gravity” checkbox, so they float. (Music: “Dreaming of Flying” by Celestial Aeon Project.)
Similar:
The complex geometry on this wedge building took me all weekend.  #blender3d #medievalyork...
Sesame Street had a big plot twist in November 1986
I can’t fix this broken world but I guess I did okay using #blender3d to model this wedge-...
I’ve been teaching with this handout for over 25 years, updating it regularly. I just remo...
In a hole in the ground there lived a hobbit. @thepublicpgh
Despite its impressive output, generative AI doesn’t have a coherent understanding of the ...
Very useful article thank you so much
That would be fun to see. Or just having the book open in the middle so it looks like it has wings.
Cool! Can you make the books open up as they shoot out and fly around?
Individual pages would be hard to do, and take up a lot of computer resources to animate in a game, but as a compromise I could probably create the front and back covers separate from the pages, and probably let the pages fan out when the cover opens.