In Blender3D, I created a jumpsuit, rigged and weighted it with the UMA_Male_Rig, and created a simple animation (right).
From within Unity3D, I can see the animation just fine, which seems to tell me the model is properly weighted (lower left).
I’ve carefully watched every second of Secret Anorak’s “UMA 201 – Part 5: Converting Clothing Models: tutorial, but at the step step where he adds his “torso” costume to his UMA Dynamic Character, and its just works for him, my clothing is all twisted around my character (far left).
I tried adding s simple cube and it too, was twisted.
I have no idea what to do.
I’m using Unity 2022.3.0 and Blender 3.6 on a Mac.
Similar:
I Made My Friends Test the 19th Century’s Hottest Dating Tactic: Reading Aloud
There are perfectly good reasons to read...
Books
The Adversary #StarTrek #DS9 Rewatch (Season 3, Episode 22) A Changeling saboteur uses the...
Rewatching ST:DS9 The cold opening ha...
Media
Remember That Class Assignment I Hated? The One That Landed Me My Dream Job?
ME (a couple years ago): Okay, students....
Academia
Facebook Spot-tests New Local News Feed
I have no reason to trust Facebook to fi...
Business
Latest #blender3d progress on a villain's lair. Added more carpets and cabinetry, and sta...
Aesthetics
Frisbee is a brand name, but how newsworthy is that?
What would you do? Today I wrote 192 ...
Academia




Most likely the problem was I wasn’t exporting the clothes along with the armature to which they are linked. Either they weren’t paired to any armature, or I didn’t export the armature that they were paired to.
I gleaned from comments on that YouTube video that the workaround is to follow the instructions for exporting to an FBX document. I tried that, and it seemed not to work, but apparently the problem is checking off a unit conversion box that had resulted in the imported clothes being 1% of the expected size.
It’s been a long day. More details later.