Toiletries for a steampunk villain who needs to look dapper. Straight razor and shaving brush on a chrome stand with a marble base. #Blender3D practice.
Nice lighting shows clearly that I have no idea how to do translucency. See the vertical lines in the highlighted edge just under the cabinet window? The woodgrain is going the wrong way. I know how to fix that, but still don’t know why the soap bottle and the brush bristles look like a styrofoam…
More details in the powder room of my villain’s lair. #Blender3D
Latest #blender3d progress on a villain’s lair. Added more carpets and cabinetry, and started on a powder room. Why not?
Updating a villain’s lair in #Blender3D. Still a work in progress.
MoonBot is back. This time he fights a new adversary. #Blender3D physics practice.
I submitted midterm grades at about 11 last night, quickly modeled a new object, and let the animation render overnight.
Kitchen utensils for my steampunk villain’s hideout. #Blender3D.
There’s nothing particularly steampunky or villainous about kitchen utensils, but I am glad I feel well enough to get back to Blender3D.
Vinyl Chairs, Lace Tablecloth, and Stainless Steel Canisters for a Villain’s Lair #blender3D
I’m working with more complex materials, including a lace tablecloth, horrid vinyl chairs, and stainless steel details for my villain’s lair. I need some kind of shaded glass panels under the railing (which seems to be floating on a too-perfectly transparent material). I rather like the two variations of the couch. The upholstering is a…
Making a villain’s lair in #Blender3D (this weekend’s relaxation)
MoonBot (from the family steampunk bedtime RPG 2007-2013) vs. a crate and lamps.
Physics simulation demo: crate made up of mostly loose boards. #Blender3d #design #practice
Physics simulation demo: crate made up of mostly loose boards. #Blender3d #design #practice
As Twinkle Twinkle is to Suzuki musicians, so is a wooden shipping crate to CGI modelers. #Blender3D #design #practice
I have certainly made more complex scenes, but this time, I modeled each board, getting the grain of the wood at least plausibly right on each face, and placing each nail realistically. Following the workflow for creating game assets, I converted the completely realistic 3D simulation with 3D boards and nails into flat images. The…
As Twinkle Twinkle is to Suzuki musicians, so is a wooden shipping crate to CGI modelers. #Blender3D #design #practice
I have certainly made more complex scenes, but this time, I modeled each board, getting the grain of the wood at least plausibly right on each face, and placing each nail realistically. Following the workflow for creating game assets, I converted the completely realistic 3D simulation with 3D boards and nails into flat images. The…
#Blender3D rendition of the bridge of the æthership that featured in the musical #steampunk bedtime role-playing campaign I ran for my kids 2007-2012.
Wooden document holders. Pretty routine, but practice is practice. #Blender3D
Stack of wooden desk trays with metal supports. #Blender3D. Normal map, glossy map; mahogany, walnut and beech variations.
My goal in trying to do an object each day is to familiarize myself with the workflow, so that I don’t have to keep looking at a list of instructions.
My last few #blender3D experiments with wood objects went so well I thought I’d try an object with two materials. The reflective nature of metal means I had to add a “gloss” map — I should probably have stuck with a single diffuse material. Lots of trial and error.
I realized I have turn off the “glossiness” in order to make the diffuse color maps. With four different styles of wood, with two different types of metal, the normal map, and the gloss map, I had a lot of do-overs, but I managed.
Geometry and color maps for wooden desk tray. #Blender3D #practice
The blue image is a “normal map,” which graphics engines use to fake extra details on flat geometrical surfaces. I have different color maps for pine, spruce, mahogany and walnut.