You are in a book. There is a typo here.

Sigh. Critical Path – Dan Amrich – Google Books. Similar:Writing a Cutline (Caption) for the News: Three examples of an often overlooked journalism…In journalism, the “cutline” is the text…AestheticsStar Wars' Original, Scum-Caked BrillianceThe B-movie shoddiness of actors and aes…AestheticsEmployers Will Hire You For: 1) Leadership; 2) Teamwork; 3) Writing; 4) Problem-solving 5)…What do employers say…

They Might Be Giants fans recreate ‘Apollo 18’ track by track — as text adventures | The Verge

If you were to draw a Venn diagram including fans of They Might Be Giants and those of interactive fiction (“text adventures” to the layperson), chances are there would be some significant overlap. From that overlap springs Apollo 18+20: The IF Tribute Album, which is in fact not an album, but a collection of interactive fiction commemorating…

SXSW 2012: Should Web Sites And Video Games Be Preserved Like Art Is?

Presented by Jason Scott, adjunct archivist at Internet Archive, Kari Kraus, assistant professor at the University of Maryland, and Nick Hasty, director of technology at Rhizome. The “Preserving the Creative Culture of the Web” panel at SXSW addressed an interesting question: “Should web sites and artifacts be treated like works of art or architecture?” Our…

Zombie Code and Extra-Functional Significance | Play The Past

Useless code and comments in code—these are the zombie figures of software. They serve no purpose in a program’s execution, but they exude what Mark Marino calls extra-functional significance. They have meaning beyond the program. They speak not to the machine or the compiler, but to a different audience, another reader. In software development, that…

Tantalizing Details for Colossal Cave Adventure Enthusiasts

The most detail I’ve ever seen about Will Crowther’s other creative projects; here, in a conversation dated 1996, he discusses “different ‘adventures’”, and reveals that he wrestled with many of the same challenges that interactive fiction programmers faced through the 1980s and on to the present. I have at various times made different “adventures.” Two…

Gamasutra – News – Second Life developer acquires experimental game studio LittleTextPeople

LittleTextPeople, founded by writer Emily Short and Maxis veteran Richard Evans, has so far focused on the development of software that replicates complex social interaction. For instance, among its internal technology is a simulator that models social behavior and individual personalities. —Gamasutra – News – Second Life developer acquires experimental game studio LittleTextPeople. Similar:Kairos: Open…

You are standing in a field. There is a meme here.

Via David Thompson Similar:Skin of Evil (TNG Rewatch, Season 1 Episode 23)My rewatch reflection on the Star Trek:T…DesignLittle People, Big Fun: A Brief History of Fisher-Price Little PeopleI remember having a Fisher Price airplan…BusinessThe reflection should show what's about 60 degrees above the shuttle, not what's in front …AestheticsMore world-building props for a fantasy #steampunk…

My daughter likes Machinarium.

We finished the game over the weekend. Delightful. via My daughter likes Machinarium. – YouTube. Similar:Explorers (#StarTrek #DS9 Rewatch, Season 3, Episode 22) Sisko builds an ancient Bajoran s…Rewatching ST:DS9 With a come-hither …AmusingDC Just Announced Plans For Choose Your Own Adventure Style Digital ComicsIt’s rather hard to believe it took them…GamesChoosing Carolyn's HeadshotWhich of…