The heroine’s journey

Near the end of a review of a time-management game, Emily Short offers some fairly brilliant narratological observations. A Little Princess and Jane Eyre — and buckets of other classic and semi-classic literature for young women — revolve around the idea of patient, perennial self-sacrifice and obedience as a way of life, with the hope that one day,…

Medical News:Playgrounds Too Safe to Keep Little Kids Active – in Pediatrics, General Pediatrics from MedPage Today

Strict safety rules for equipment and low budgets at childcare centers were largely blamed for playgrounds that don’t make kids feel like playing, Kristen Copeland, MD, of Cincinnati Children’s Hospital Medical Center, and colleagues reported. “Fixed playground equipment that meets licensing codes is unchallenging and uninteresting to children,” they wrote in the February issue of…

Revisiting ‘Zork’: What We Lost in the Transition to Visual Games – Atlantic Mobile

In my mind, the house is clapboard, with a black, precisely shingled roof and shutters in a bit of disrepair. The sky is always an intangible, faded blue, and the forest surrounding the clearing is dark green. In other words, it’s always summer — and hot, since I imagine the house surrounded by long, tan,…

The Horror… The Horror! How Music in Horror Games Effects Player Experience

From one of my students, a blog-based presentation on music in horror games. Regardless, safety in ARG’s may not necessarily diminish the game’s terror-effects. Many horror movies and games are based upon the principles of Freud’s theory of The Uncanny, or what makes something scary (Helene Cixous, a literary critic, gives an advanced yet interesting…

Syllabus – Video Game Culture and Theory

Video Game Culture and Theory In the last decade, scholars have noticed the growing importance of video games among some areas of the population, as a form of storytelling, as a form of teaching, as a form of social commentary, and as a unique cultural practice. Their observations lead to the development of “Game Studies,”…

Griffin Blender 2.5 Game Test 5

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Writing Virtual Worlds in the Inform Programming Language (Full-day Workshop, C & W 2012)

For educators who are interested in both computers and writing, interactive fiction games (aka text adventures) offer exciting possibilities. This workshop introduces the interactive fiction programming language Inform, which uses a syntax that resembles ordinary English. Here is a sample of Inform 7 code: The Hotel Lobby is a room. A buffet table is in…

Child vs Skyrim – YouTube

“People don’t want to be sword,” learns this little gamer. Similar:Slashes in Legal WritingI’m not a student.  I found your we…BusinessTwitter, Fix Your Cropping AlgorithmWhen given the chance to crop four diffe…CybercultureWhen a Textbook Plagiarizes Your Student's WorkIn a few days I’ll be gearing up to teac…AcademiaMy buddy JTK helps me make a key point…

DHQ: Digital Humanities Quarterly: Forward to the Past: Nostalgia for Handwriting in Scribblenauts and The World Ends with You

I might be able to use this in my “Media and Culture” class next term. The handwritten word or the hand-drawn line is a material object as well as a sign — as is whimsically demonstrated in the silent cartoon “Comicalamities” (1928), where Otto Messmer draws Felix the Cat in pen, and Felix then starts…

Results of the 17th Annual Interactive Fiction Competition

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