On Night, Darkness & the Past

When we banish the dark, what do we lose? The stars, of course. But what else? Archaeologist Colleen Morgan reflects. In Turkey and Jordan I’d sleep on the roof, watching shooting stars and satellites, feeling the depth of space all around me. In cities, hell, in most places, all the artificial light flattens the sky,…

Actually, this post really *is* about ethics in journalism.

People – journalists and non-journalists – who want to interact with others about the topic of journalism ethics should be transparent, courteous and civilized. One person should never harass, threaten or demean another.Also, people in the U.S. are not forced to read, view or listen to stories from news organizations. If a person believes the information…

Technology won’t fix America’s neediest schools. It makes bad education worse.

[N]o matter how good the design, and despite rigorous tests of impact, I have never seen technology systematically overcome the socio-economic divides that exist in education. Children who are behind need high-quality adult guidance more than anything else. Many people believe that technology “levels the playing field” of learning, but what I’ve discovered is that…

Email Tips: Top 10 Strategies for Writing Effective Email

After reading a clickbaity Bloomberg article that made a big deal about how ending emails with “Best” is supposedly wrong, I updated part of my “Email Tips” handout. I don’t think it matters whether you close your email with “Best” or “Thanks” or nothing at all, as long as you aren’t obsequious and wasteful on…

Adding a media project to a semester-long paper assignment is like adding a jetpack to a dinosaur

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The Hidden Benefits Of Daydreaming

When your mind wanders, its like P. T. Barnum putting on a sideshow while the stage is being rebuilt….[P]articipants who did more mind wandering got more creative on the repeated unusual uses tasks; they came up with more creative solutions to the problems presented to them after they had some time to let their brains…

Emily Short’s advice on writing great game protagonists

At GDC 2015, noted interactive fiction game designer Emily Short (Galatea, Counterfeit Monkey) gave a microtalk on how to create a protagonist that is interesting, engaging and will stimulate your players. —Gamasutra Similar:Infinite Scrolling: XKCD's Creative Insight on a Common Interface IndignityAmusingNellie Bly: A Race Against Time | Heinz History CenterOn Nov. 14, 1889, Bly waved…