Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:It not only went VROOM, it carried chunky plastic letters that could *spell* VROOM.Tonight, when I got home after all the e…AestheticsThe Liminal Classroom”What,” I asked, “are we to make of Plat…AcademiaShakespeare on EclipsesPrepping for tomorrow’s first meeting of…AcademiaAnime Treatment of Star WarsI am not particularly into anime, though…AestheticsRussian…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:The Problems of Real-Time Feedback in Teaching WritingSometimes my students get nervous becaus…AcademiaOn Stephen Hawking, Vader and Being More Machine Than HumanIn one version of Hawking’s eulogistic s…CybercultureChildren struggle to hold pencils due to too much tech, doctors…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:The Rule of Capek's Robots: A public lecture, in which the word “robot” is traced, precurs…   HomeYou'll Cry When You See This One-footed Penguin Rescue the Blind Vegetarian Orphans Who Ru… Watch A Trailblazer Become An Inspir…HomeTolkien v. Orwell: Who…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:How Mickey Mouse Evades the Public DomainI get my fill of Disney pretty quick. In…BusinessA Video Game About Changing What Happens In Shakespeare's HamletElsinore is a game where you play as Oph…CultureSo, What's in It for Me?All in all,…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…

Kairos: Open Since 1996

As a plucky new faculty member I wrote a critique of an early design for the online journal Kairos. My article was snarky in form (I invoked Mystery Science Theater 3000) but serious in intent (“The overdesigned Kairos site perpetuates the myth that online rhetoric is necessarily complex and arcane,” with the earnest bold text in the original). They hypertext…