Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:A comic about Seagulls. If you feel like this…  A comic about Seagulls. If…CultureGoogle engineers mined the text adventure game "Zork" for AI image promptsYouTube commenter Bob Hepple writes, “Tw…AestheticsThe Mere Presence of Your Smartphone Reduces Brain Power, Study Shows The researchers found that participants…AcademiaAlike (2015)This short film reminds us…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:The Liminal Classroom”What,” I asked, “are we to make of Plat…AcademiaThe Case Against Reading EverythingRight now, I’m teaching “American Lit 19…BooksShowcase of 60 Free Horror Fonts For Graphic Designers I think that should be “typefaces,” …AestheticsTechnical and Literary…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Schadendrücke: Click-shameHomeTolkien v. Orwell: Who understood modern surveillance best?Interesting set of observations explorin…CultureIncoming Seton Hill Students Pick Up Their MacBooks and iPads TodayI find it impossible not to be cheerful …AcademiaVerizon Forced Me to Remove Parentheses, Quotation Marks, and Apostrophes from…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:And the People of the Book of Face Were Deceived “And I looked up and saw a sign, and…AestheticsRichard Halloran / Owns Home Computer.“Engineers now predict the day will come…AmusingFancy iPad Holder with Compartment For Storing Your BabyFisher-Price enters…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…