Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:How a billionaires boys’ club came to dominate the public squareThe world’s richest man, Elon Musk, atta…BusinessHumanities research is groundbreaking, life-changing… and ignored Most arguments for “saving” the humani…AcademiaFolger Shakespeare Library on "The Fate of Ophelia"On my ride into work yesterday, my mothe…AcademiaCode of Honor (ST:TNG Rewatch — Season…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Infinite Scrolling: XKCD's Creative Insight on a Common Interface IndignityAmusingMy daughter was five or six when she created the character “Moonbot” for the #steampunk be…https://youtu.be/GoWiNB_tlJ8  AestheticsBird flight simulator. The boy goes for altitude and distance, the girl does…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Tolkien v. Orwell: Who understood modern surveillance best?Interesting set of observations explorin…CultureIncoming Seton Hill Students Pick Up Their MacBooks and iPads TodayI find it impossible not to be cheerful …AcademiaLEGO turned itself around by analyzing overbearing parents[C]hildren play to get oxygen,…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:I ditched Google for Bing with ChatGPT for a month — here's what happened | Tom's Guide Occasionally, when I don’t know exactl…CybercultureI'm Gradually Losing My Hearing. (It’s Part of Aging.)During a department meeting today, I not…AcademiaI Love Books:…

Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:Photo of William Crowther, 2012I just noticed that a few days ago, a Wi…CybercultureAnother visit to downtown Pittsburgh with my history-loving son.CultureCarolyn made it to the next round of the 2017 PPT Shakespeare Monologue contest. Finals ar…CultureMicrosoft…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…