Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Life in Code and Software (Open Humanities Press)This book explores the relationship betw…AcademiaThe First Programmer Was a LadyOver a hundred years before a monstrous …CybercultureRare find discovered amid town's Old West kitschInstead of dispensing a card like Zoltar…AestheticsWe Need to Talk about the Burgeoning Robot Middle ClassMaybe it’s not…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Data-Related Deaths, 1960-2019 (Excluding Fatalities Caused by Misreadings, Typographical … DesignThe AI Mirror Test: Why Even the Smartest People Keep Falling ShortWhat is important to remember is that ch…CultureThesis Critique Activity: Another Use of a Class-edited Google DocA…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:What my classroom looks like during today's video journalism workshopWithin 3 minutes of being placed into gr…HomeNot Bad for an English MajorI didn’t have much choice when it came t…HomeNerd siblings are awesome siblingsMy 15yo wanted to show me Terminator 4,…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:What Jane [Austen] Saw: 1796 Shakespeare GalleryYou are invited to time travel to two ar…AestheticsOn Office Hours and Student Contact at the Small Liberal Arts College I don’t expect students to be constantl…AcademiaLet's face it, it's time to give…

Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:Sibling Affection and Paternal Abstraction as Drawn By a Six-Year-Old; or, Aren't My Daugh…My six-year-old daughter is a very visua…AmusingCarolyn as Luciana in the PPT Shakespeare Summer Intensive DramaQ Who? (ST: TNG Rewatch, Season 2, Episode 16)Rewatching Star…

Jerz Family Tin Can Robot Wars

Similar:At the Johnstown Flood Museum. (May 31 1889 the neglected dam at the South Fork Fishing an…At the Johnstown Flood Museum. (May 31 1…CultureAnother 10 sq cm of #steampunk #neovictorian control panel. Not the end product. Just prac…AestheticsRemember Me (#StarTrek #TNG Rewatch, Season Four, Episode 5) Dr. Crusher vs The UniverseRewatching ST:TNG after a 20-year…

The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…

Kairos: Open Since 1996

As a plucky new faculty member I wrote a critique of an early design for the online journal Kairos. My article was snarky in form (I invoked Mystery Science Theater 3000) but serious in intent (“The overdesigned Kairos site perpetuates the myth that online rhetoric is necessarily complex and arcane,” with the earnest bold text in the original). They hypertext…