Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Practicing my Unity3D design skills. Forgot to turn on gravity.https://youtu.be/PkxxiPAmTFg I’m brus…AmusingFather-daughter bonding between takes.That’s a prop knife in my right hand. Aesthetics5 tips for choosing the right typefaceWhen it comes to picking a typeface, you…AestheticsA.I. Is Getting More Powerful, but Its Hallucinations Are Getting Worse The newest and…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:This is what the techbros are excited about? Really?Some 2300 years ago in ancient Greece, P…AcademiaBing's AI chatbot helped me solve a technical problem, then showed me manatees, then denie…I was searching for how to change the de…AcademiaI…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Classroom Project: Students Get 1 Hour to Propose, Shoot, Edit, Publish DocumentaryStudents created this in 60 minutes. …HomeLEGO turned itself around by analyzing overbearing parents[C]hildren play to get oxygen, to unders…CultureThe Dadliest DecadeThe eighties, at least, were drenched in…HomeKirby Delauter SagaLet’s…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Air miles be damned. I say the best way to find out about the joy and complexity of our wo…Essays like this remind me why I picked …BooksFacebook Updates News Feed So Your Favorite Friends Rise to the TopNow,…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…

Kairos: Open Since 1996

As a plucky new faculty member I wrote a critique of an early design for the online journal Kairos. My article was snarky in form (I invoked Mystery Science Theater 3000) but serious in intent (“The overdesigned Kairos site perpetuates the myth that online rhetoric is necessarily complex and arcane,” with the earnest bold text in the original). They hypertext…