Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:How Fake News Happens: It's simple! A governor tweets a Fox News graphic from a story that…How dare President Biden be invoked by a…CultureFacebook shrinks fake news after warnings backfireIn its efforts to combat the spread of f…BusinessHow the Midwest went from the idealized to the deridedWhile Pittsburgh has…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Another section of a #steampunk control panel, made in #blender3d for a personal project. …AestheticsThe Emma Watson nude pictures hoax shames our ‘news’ cultureDid you hear that a shady group of antis…CulturePredatory Journals Hit By 'Star Wars' StingI’ve…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Nerd siblings are awesome siblingsMy 15yo wanted to show me Terminator 4, …HomeClassroom Project: Students Get 1 Hour to Propose, Shoot, Edit, Publish DocumentaryStudents created this in 60 minutes. …HomeWordPress duplicate images driving me crazy I’m using the Atahualpa Theme with…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:The Printed Word in Peril: The age of Homo virtualis is upon usWho, I thought, besides a multidisciplin…BooksEveryone thinks AI is replacing factory workers, but Amazon’s layoffs show it’s coming for… Amazon announced Tuesday that it wil…BusinessDigital Humanities: A…

Jerz Family Tin Can Robot Wars

Similar:Students whom I haven't met yet… Students whom I haven’t met yet, I’l…AcademiaFall 2017 Grades Submitted. No professional tasks until Tuesday. Bliss!PersonalFolger Shakespeare Library on "The Fate of Ophelia"On my ride into work yesterday, my mothe…AcademiaThe YouTubers who blew the whistle on an anti-vax plotWhile rational minds worry about the imp…Current_EventsEnjoying some sibling nerdtime with…

The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…

Kairos: Open Since 1996

As a plucky new faculty member I wrote a critique of an early design for the online journal Kairos. My article was snarky in form (I invoked Mystery Science Theater 3000) but serious in intent (“The overdesigned Kairos site perpetuates the myth that online rhetoric is necessarily complex and arcane,” with the earnest bold text in the original). They hypertext…