Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Background for Trump's remarkable pivot to a pro-mask stance; via right-leaning Forbes and…Background for Trump’s remarkable pivot …CultureAmazing High School Yearbook Politics SpreadI’m gobsmacked by the creativity that we…AestheticsMelissa Terras' Blog: Male, Mad and Muddleheaded: Academics in Children's Picture BooksLabcoats, suits (but not if you are fema…AcademiaThree-dimenstional PrintersA new…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:How a Radical New Teaching Method Could Unleash a Generation of GeniusesFirst of all, I’m always wary about any …CultureAstronauts cloaked Klingon space patch: Star Trek-inspired emblem revealed The current commander of the Internati…AestheticsI try to create one…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Verizon Forced Me to Remove Parentheses, Quotation Marks, and Apostrophes from a Customer …When I finally found a way to contact Ve…HomeWordPress duplicate images driving me crazy I’m using the Atahualpa Theme with WPT…HomeThe Rule of Capek's Robots: A public lecture,…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Murder Is Her Hobby: Frances Glessner Lee and The Nutshell Studies of Unexplained DeathSimulations are powerful tools for under…AestheticsUnderstanding 9/11: A Television News ArchiveStunning collection of thousands of hour…CultureAve atque valeWhat is a liberal education and what it …AcademiaAnd…

Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:Why I Left Academe to Become a Science Communicator: The pursuit of academic research was …From explaining the effectiveness of soc…AcademiaThe Shape of the World, According to Old Mapshttps://www.visualcapitalist.com/shape-o…AestheticsA spooooooky post about predatory journals for this Halloween…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…