Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:While searching my bag for a cable, I found an unexpected wealth of food-substitute items.AmusingTrouble importing UMA clothes from Blender 3.6In Blender3D, I created a jumpsuit, rigg…CybercultureNot bad for a couple hours of work. #blender3d #blender3dart #steampunk #neovictorianNot bad for a couple hours of work. #ble…Aesthetics'Facebook is simply not…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:'Peter Pan Live' Was Never Intended to Be EnjoyedI didn’t watch the show (our cable-less …AestheticsAnd the People of the Book of Face Were Deceived “And I looked up and saw a sign, and…AestheticsThe Random Pulp Science Fiction…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Infinite Scrolling: XKCD's Creative Insight on a Common Interface IndignityAmusingFacebook, really? More people liked the picture in my post than saw the post that includes…I don’t pretend to understand. HomeNot Bad for an English MajorI didn’t have much choice when it…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Star Trek The Original SeriesAmazing mural. Amazing.   …AestheticsHow Facebook – the Wal-Mart of the internet – dismantled online subculturesFacebook wants you to spend more time on…BusinessTheory Trading CardsThis set of 21 Theory Trading Cards, pub…AcademiaI Quit Liking Things…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…

Kairos: Open Since 1996

As a plucky new faculty member I wrote a critique of an early design for the online journal Kairos. My article was snarky in form (I invoked Mystery Science Theater 3000) but serious in intent (“The overdesigned Kairos site perpetuates the myth that online rhetoric is necessarily complex and arcane,” with the earnest bold text in the original). They hypertext…