Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:'History has treated her badly': Hamnet and the 400-year-old mystery around Shakespeare's …Anyone seen “Hamnet”? I was not too i…CultureDisruptive Decorations: Kids learned better in a sparesly-decorated CMU labKids learned better in a sparse lab sett…AestheticsGoogle engineer put on leave after saying AI chatbot has become sentientWe’ve all encountered…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:BuzzFeed plagiarism, deleted posts: Jonah Peretti explains.In 2012 my former Slate colleague Farhad…BusinessA Mind Forever Voyaging reviewWhen it comes to gameplay, A Mind Foreve…CybercultureGoodbye, Google Search. I've switched to search.brave.com …for now. I can’t stand Pinterest. I hate…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Kirby Delauter SagaLet’s hope many, many more journalism st…HomeYour Brain Does Not Work Like a ComputerThe brain-as-computer is a powerful meme…HealthVerizon Forced Me to Remove Parentheses, Quotation Marks, and Apostrophes from a Customer …When I finally found a way to contact…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Oh dear, George Lucas! Why the Star Wars universe is going from bad to worseThough I always preferred a different fr…EmpathyPick Up Your Smartphone Less Often. You Might Think BetterResearch suggests we neeed to be bored s…CultureThe disastrous voyage…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…