Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Work / Life Balance: UnlockedI think I must be doing something right …AcademiaSTEM Needs a New LetterCreativity alone does not foster innovat…ArtHow One Stupid Tweet Blew Up Justine Sacco’s LifeA PR professional should have known bett…BusinessReaders Are Liars: The 1928 Study That Predicted the Future of NewsThe invention of…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Oh dear, George Lucas! Why the Star Wars universe is going from bad to worseThough I always preferred a different fr…EmpathyWhy Drag It Out?The ways that the informal speech of wom…CultureMr. Spock, weren't you wearing blue and black…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Your Brain Does Not Work Like a ComputerThe brain-as-computer is a powerful meme…HealthI Canna Give Ye Any More Screens, Cap'n! The iPad Mini and the ChromeBook are…HomeNerd siblings are awesome siblingsMy 15yo wanted to show me Terminator 4, …HomeAnnie Sullivan on…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:The history of Tetris randomizersA pleasantly detailed analysis of how th…CybercultureSchool ditches rules and loses bulliesSwanson School signed up to the study by…CultureWhy Did Dial-Up Modems Make So Much Noise?Screeeech . . . hisss . . . squaawk. The…CybercultureBihar…

Jerz Family Tin Can Robot Wars

Similar:Shall we dance? The girl tries on her ball gown for The King and I. Her featured show is …DanceCompleted uniforms for the officers and crew from the #neovictorian #steampunk bedtime sto… Right now I can move the player aroun…AestheticsWhen she's grown and flown, I will miss the thick deposit of glitter in my back…

The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…