Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Contemptible and Exploitive “Share if You’re Not Ashamed of Me” Facebook ScamsOutline: Various Facebook posts that fea…BusinessThe Best Way to Start an Academic PaperBoth of the following writing samples de…AcademiaHow journalists should handle racist words, images and violence in CharlottesvilleI have covered protests where people sho…Current_EventsIn major step, UCSF scientists…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Youth Can Check Out Briefcases, Neckties via NYPL Grow Up Work AccessoriesThe New York Public Library has a progra…BusinessNew book: basic skills for the multimedia journalistLooking forward to this promising resour…CybercultureToday's annoying adventures of adulting: fixing the bathroom…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

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Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:At Home In Fantasy's Nerd-Built WorldsIn other words, more than the profound l…AestheticsWarning: Don’t Download Software From SourceForge If You Can Help ItLooks like SourceForge has backtracked o…BusinessWhy the Weather Channel's Hype Has Lost Me for GoodAfter the break,…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…