Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Gen Z Never Learned to Read CursiveWhen I used to teach a “Media and Cultur…AcademiaSTEM Education Won't Solve the World's ProblemsI love STEM. My SAT score for math was e…AcademiaThat gut-wrenching photo of immigrant children in a cage? First published in 2014.Don’t blame “the media” for using this p…CultureThe…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:My students seem increasingly confused by the difference between journal title vs. article… Sometimes students will submit bibli…AcademiaMissouri governor vows criminal prosecution of reporter who found flaw in state website • …I’m shocked… shocked that a reporter p…Current_EventsJane…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Classroom Project: Students Get 1 Hour to Propose, Shoot, Edit, Publish DocumentaryStudents created this in 60 minutes. …HomeThe Dadliest DecadeThe eighties, at least, were drenched in…HomeLEGO turned itself around by analyzing overbearing parents[C]hildren play to get oxygen, to unders…CultureI Canna Give…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Why Study Humanities? What I Tell Engineering FreshmenScience writer Jon Horgan writes: We li…AcademiaThoughtful PopCult Analysis of 'Peanuts' Deserves Better than a Clickbaity Headline Hating…On a shelf in the slanty room under the …CultureSeton Hill Virtual Commencement Fall 2020…

Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:Breaking up with your favorite racist childhood classic booksA good article analyzes the strong cultu…BooksWhat the police really believe: Inside the distinctive, largely unknown ideology of Americ…“That whole thing about the bad apple? I…CultureMy wonderful daughter.PersonalThe Formation…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…