Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Persuasion: Logos, Pathos, Ethos and Kairos Persuasion: Logos, Pathos, Ethos a…AcademiaUndergrad Danielle Sidoti Nails an Oral Interpretation/Analysis of "Barbie Doll" by Marge …In my online “American Literature” class…AestheticsWhy Twitter’s Dying (And What You Can Learn From It)Someone who thought Twitter was da bomb,…BusinessBetween static hand-coded HTML pages and modern…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:What my classroom looks like during today's video journalism workshopWithin 3 minutes of being placed into gr…HomeMore split-screen actinghttp://youtu.be/EGgeZWskEs8DesignNerd siblings are awesome siblingsMy 15yo wanted to show me Terminator 4, …HomeNot Bad for an English MajorI didn’t have much choice when…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:A Classicist Goes to Work in Silicon ValleyKristina Chew writes about what her frie…AcademiaIn a literature class, the author's words matter more than the author's life and times, or… Updating the graphic for a resource …AcademiaSocrates envisaged a time…

Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:First-Gen Social Media Users Have Nowhere to GoI check into Musk’s X every few days, bu…BusinessHow Zuckerberg’s Facebook is like Gutenberg’s printing pressHistorian Niall Ferguson notes that Sili…BooksDetails on the disappearance of the Utah monolith Mr. Bernards,…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…