Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Chapbooks — the latest assignment in my “History and Future of the Book” class.Students have already done a 400-word sp…AcademiaIntroduction to Twine (Tutorials by Vegetarian Zombie) I will always love Inform 7, but I c…AcademiaPlay-Doh was Originally Wallpaper CleanerThe story of Play-Doh began when Kutol, …BusinessIt's Friday night in…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:I survived my first day teaching in a masked, hybrid classroom. I survived the first day teaching in…AcademiaEdward Gorey illustrates H. G. Wells's The War of the Worlds, 1960 Edward Gorey illustrates H. G. Wells’s…AestheticsYes, I do feel…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Not Bad for an English MajorI didn’t have much choice when it came t…HomeTake that, grass! Eat rotary analog steel.HomeWriting That Demonstrates Thinking Ability While reflecting on my semester for …HomeThe Rule of Capek's Robots: A public lecture, in which the…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:The Skin of Our Teeth Panel Discussion (Seton Hill University, October 2021; Carolyn Jerz,…https://www.youtube.com/watch?v=k03kQ7Ot…AcademiaThere’s Something Off About LED BulbsWhen I’m stressed, or I feel life is spi…AestheticsSpace Shuttle Challenger (Destroyed 28 Years Ago Today)I was in my final semester…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…

Kairos: Open Since 1996

As a plucky new faculty member I wrote a critique of an early design for the online journal Kairos. My article was snarky in form (I invoked Mystery Science Theater 3000) but serious in intent (“The overdesigned Kairos site perpetuates the myth that online rhetoric is necessarily complex and arcane,” with the earnest bold text in the original). They hypertext…