Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Editorial: Video Games and The Great Train Robbery Through the development of crosscuttin…AestheticsCNN Profiles Former White House "Chief Calligrapher"Today was the last day of the manuscript…AestheticsChatGPT Can Be Broken by Entering These Strange Words, And Nobody Is Sure WhyReddit usernames like ‘SolidGoldMagikarp…CybercultureMany things in the world are awful, but…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Cameras and Masks: Sustaining Emotional Connections with Your Students in an Age of COVID1…There are some sound pedagogical reasons…AcademiaMaybe I'll just delete these QUARTER OF A MILLION spam comments.Not kidding — 254,460 spam comments in …CybercultureYour Brain Does…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:LEGO turned itself around by analyzing overbearing parents[C]hildren play to get oxygen, to unders…CultureTolkien v. Orwell: Who understood modern surveillance best?Interesting set of observations explorin…CultureThe Dadliest DecadeThe eighties, at least, were drenched in…HomeA New Talent EmergesI tried hard to frown disapprovingly…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:MoonBot is back. This time he fights a new adversary. #Blender3D physics practice.I submitted midterm grades at about 11 l…AestheticsThe Other 21st Century Skills User Generated Education.AcademiaConspiracy (#StarTrek #TNG Rewatch, Season One, Episode 25) Parasitic Bug Doppelgängers on…Rewatching Star…

Jerz Family Tin Can Robot Wars

Similar:Addis, LA: Little Orphan Annie stopped for speeding  Addis, LA: Little Orphan Annie…AmusingLooking forward to this! @thepublicpghLooking forward to this! @thepublicpghDramaHey there, chaotic world in academia and beyond, could you settle down just a bit so I can…AcademiaIn the Hands of the Prophets (#StarTrek #DS9 Rewatch, Season 1, Episode 19) Keiko's scienc…Rewatching ST:DS9 A candidate…

The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…