Digital Gaming: MMORPGS and Player Identity — CCCC 2009 — Session F25

Katie Retzinger, “Immediacy, Desire, and the Other: MMORPGS and Constructions of Identity” Mathew S.S. Johnson “The World is Subject: Gamers as Potential for Change” Phill Alexander: “Running with the Bulls: The Race Rhetoric of the Tauren in World of Warcraft” The study of games and composition have long overlapped in the areas of popular culture…

New Study Shows Time Spent Online Important for Teen Development

“It might surprise parents to learn that it is not a waste of time for their teens to hang out online,” said Mizuko Ito, University of California, Irvine researcher and the report’s lead author. “There are myths about kids spending time online – that it is dangerous or making them lazy. But we found that…

High Chance of Blowhards

I’m always amused when the TV reports from storm landfalls are peppered with statements such as, “There’s nobody here but reporters.” Who needs fairness, objectivity, and nuance when there’s a storm a-brewin?  Who needs balance, when you’ve got a pole to lean against? Oh, the drama of the live storm stand-up! TV correspondents bellowing while…

Study Examines The Psychology Behind Students Who Don't Cheat

An Ohio State press release discusses how a student’s psychological profile correlates to academic integrity. An interesting study in rhetoric, focusing on promoting a cultural identity for the “academic heroes” who do honest work, rather than hunting and trapping those whose behavior is less exemplary: The students completed measures that examined their bravery, honesty and…

I Was There. Just Ask Photoshop.

Josh suggest this story. Experimental software now under development can automatically swap eyes and facial expressions from one face to another, and the software is being tested as a way to anonymize faces that appear in Google Maps.  This story is about more personal, more targeted, use of image-processing software. (NYT) Ellen Robinson, a volunteer…

Malwebolence

The headline writer was having an off day, but the content — a thoughtful examination of the trolling subculture — is excellent. NYT Magazine. In the late 1980s, Internet users adopted the word “troll” to denote someone who intentionally disrupts online communities. Early trolling was relatively innocuous, taking place inside of small, single-topic Usenet groups.…

Mourning the Internet Famous: Randy Pausch's Distributed Funeral

Interesting observations on the internet’s response to the death of Randy (“The Last Lecture”) Pausch. You interacted with Randy through a little box embedded in a webpage. Your headphones piped his voice clear and strong into the center of your brain, almost as if some deep part of your own mind was delivering his nuggets…

The joy of boredom

The Boston Globe: We are most human when we feel dull. Lolling around in a state of restlessness is one of life’s greatest luxuries — one not available to creatures that spend all their time pursuing mere survival. To be bored is to stop reacting to the external world, and to explore the internal one.…

GameSetWatch – COLUMN: 'The Aberrant Gamer – Auto-Neurotic Asphyxiation'

Leigh Alexander makes some good points in this GameSetWatch article. Most lifetime gamers, then, have a built-in bias engine, whether they acknowledge it or not. For some, it’s much more conscious and overt – hence the “Fanboy” network of platform-specific sites, hence forum flamewars, hence almost frighteningly irrational ire over certain reviews. Most reviewers dread…