Ian Bogost: Project Management: Avoiding Mistakes… If I Only Knew Then What I Know Now

Serious Games Summit DC 2005 Ian Bogost: Project Management: Avoiding Mistakes… If I Only Knew Then What I Know Now (Jerz’s Literacy Weblog) Bogost reminded the group that, despite the fact the room was arranged for a lecture, this is a roundtabe. Why is an academic talking about project management? “After all, uiversities are not exactly known for finishing things.” About a third of the audience self-identified as game developers, about a…

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Sharon Sloane: Exploring Game-Based Instructional Methodologies that Reach the Cognitive and Affective Learning Domains

Serious Games Summit DC 2005Sharon Sloane: Exploring Game-Based Instructional Methodologies that Reach the Cognitive and Affective Learning Domains (Jerz’s Literacy Weblog) The presentation, by Sharon Sloane, president of CEO of Will Interactive, began with a long video clip showing a military leadership training game, focusing not on combat but routine decisions, careerism, inappropriate comaraderie (a superior officer being too friendly in response to a screw-up), slackerism, and even on-the-job horseplay. Sloane…

Michael Gibson: Creating Life Experience Through Dramatic Simulations

Serious Games Summit DC 2005Michael Gibson: Creating Life Experience Through Dramatic Simulations (Jerz’s Literacy Weblog) I picked the wrong presentation to stroll in on a minute before the speaker started. It’s standing room only – three people jumped up and took chairs at the speaker’s table. I’m sitting on the floor, my knee touching the podium where the speaker is presenting. Gibson promised an inexpensive method, deliverable over the web. “Failure…

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Dolly Joseph and Mable Kinzie: Boys [sic] and Girls [sic] Game Play Preferences: Survey Results

Serious Games Summit DC 2005 Dolly Joseph and Mable Kinzie: Boys [sic] and Girls [sic] Game Play Preferences: Survey Results (Jerz’s Literacy Weblog) I’m hemmed into an awkward back corner, so I hope the presentation’s good, since I won’t be able to get out easily. I didn’t catch the speaker’s name at first, but it was Dolly Joseph speaking alone, about work that she and Mabel Kinzie did at the University…

Tim Holt:

Serious Games Summit DC 2005Tim Holt:  (Jerz’s Literacy Weblog) Remediating the classic Atlas body-building cartoon, Holt presented the scenario in which a big burly organization kicks sand in the face of a scrawny game designer. He suggested that modding is a way to create a great-looking game, that can be used to get further funding, without requiring a million bucks for the prototype. In some ways I’m more advanced than…

Perla and Whatley's Keynote Address: What's So Serious about Game Design? The Art or the Science?

Serious Games Summit DC 2005Perla and Whatley’s Keynote Address: What’s So Serious about Game Design? The Art or the Science? (Jerz’s Literacy Weblog) Quick Take: I thought both speakers did a fair job contextualizing serious games, but as a humanist I am used to attending conferences in which speakers are meticulous about plugging their individual observations in to a larger theoretical framework. I did take practical notes during Whatley’s careful walkthrough…

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Serious Games Summit DC 2005 Blogging

Serious Games Summit DC 2005 Blogging (Jerz’s Literacy Weblog) Here’s my schedule for the first day of the Serious Games Summit, which starts in a few minutes here in Arlington, Va., a suburb of Washington D.C. I do enjoy the mixture of commercial, government, educational and indie content, but the biggest draw is probably the dollars at stake to be extracted from government agencies for military training. I’ll check out the…

Control Freaks: Modding and the Clash with Law

People are investing major chunks of disposable income and (astonishingly, in a flat-out work-obsessed society where no one has time) untold hours in modding. It’s one of the fastest up-and-coming social trends in the United States. And modding has already tumbled head-on into a legal snake pit. –Andy Oram –Control Freaks: Modding and the Clash with Law (oreilley.net) Modding is the practice of making and sharing new content for existing commercial…

Between Stories and Games

Since we currently cannot make games of sufficient (accessible) complexity to rival the heights of our best storytelling, we perhaps should focus on the other side of the equation. Games produce play and implicit narrative: we can look at ways of making those implicit narrative situations tie into an explicit narrative, thus deepening the sense of involvement (and the mimicry) of a game, and (crucially) of building dynamic explicit narratives…

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Beyond 'Flinch and Twitch' Games

On Oct. 31, the Serious Games Summit gets underway in Washington D.C. Its sole focus: To bring together the computer gaming industry with other experts from various fields for more than just a good time. –Beyond ‘Flinch and Twitch’ Games (Cybershake) Thanks to some (partial) funding from SHU, I’ll be going to this event. My students were crushed when I told them I was cancelling most of my classes Monday and…