At a packed session for academic librarians attending the annual meeting of the American Library Association, in Washington, the topic was how to help students who have learned many of their information gathering and analysis skills from video games apply that knowledge in the library. Speakers said that gaming skills are in many ways representative of a broader cultural divide between today
‘s college students and the librarians who hope to teach them. —Scott Jaschik —When ”Digital Natives” Go to the Library (Inside Higher Ed)
I’d love to learn more about how libraries are modding themselves in order to take advantage of the considerable digital literacies that our students bring with them when the arrive on campus.
Similar:
The Rhetoric of Anthems and the Drama of Kneeling
I don't follow sports, so I don't feel f...
Culture
She was the PTA mom everyone knew. Who would want to harm her?
Great reporting from Christopher Goffard...
Ethics
Facebook Has Seized the Media, and That’s Bad News for Everyone But Facebook
Facebook has no financial incentive to c...
Business
Google: "how can u" vs. "how can an individual" is not really about grammar
Yes, I got a chuckle over this, but ...
Culture
the history of computer games: from 'pong' to 'pac-man'
"in the beginning, there was nothing. we...
Cyberculture
Everybody Dies (Shakespearean Tragedy Infographic)
The image (by Magee and Griffin) is an...
Aesthetics


