BreakAway has collaborated with the nonprofit group Believe in Tomorrow to create Splash, which helps pediatric cancer patients cope with painful treatments by donning headsets for a virtual scuba dive. CyberLearning Technology sells a $548 game system to treat kids with attention deficit disorder in more than 80 therapy clinics. It uses neurofeedback sensors to monitor patients’ brainwaves: As their cars zip along tracks in Gran Turismo 4, sensors detect when their minds wander — and adjust the action to help them refocus. Jennifer Alsever and Danielle Sacks —Journey to ”Serious Games” (Fast Company)
Similar:
What have my students learned about creative nonfiction writing? During class they are col...
There’s No Longer Any Doubt That Hollywood Writing Is Powering AI
Sesame Street had a big plot twist in November 1986
I’ve been teaching with this handout for over 25 years, updating it regularly. I just remo...
Despite its impressive output, generative AI doesn’t have a coherent understanding of the ...
I am not in the splash zone but still definitely out of my comfort zone. Support the arts ...