A fascinating study of the thinginess of a video game.
Put in your quarter, hit the one-player button and grab the joystick. All you have to do is move Pac-Man through a series of tight cornered mazes, trying to eat all the dots and fruit on screen while also trying to out-maneuver a group of ghosts who will kill you as soon as they touch you. If you eat one of the energizer dots, though, you’ll have a short period of gameplay where the ghosts slow down and stop chasing you so you can eat the ghosts and pick up extra points. But something else happens, something I’ve never seen anyone ever mention in any article or video before. It’s a physical response and it always occurs by the time the player reaches the second screen… (Retro Bitch)
Similar:
A.I. 'Completes' Keith Haring's Intentionally Unfinished Painting
Seton Hill students Emily Vohs, Elizabeth Burns, Jake Carnahan-Curcio and Carolyn Jerz in ...
“The Cowherd Who Became a Poet,” by James Baldwin. (Read by Dennis Jerz)
Dr. David von Schlichten honors the spectrum of motivations (not always financial) feature...
NASA reconnects with Voyager 1 (after months of confusion)
Collegewide game encourages small interactions around campus