Octopodes!

If the following line doesn’t get you reading The Steampunk Home, nothing will: I can think of two steampunk references to octopodes. Thanks for the link, Rosemary. Similar:Today I didn't save the world, but I did help a student while power-walking at the mall.The Ascent #StarTrek #DS9 Rewatch (Season 5, Episode 9) Odo and Quark…

How to Write with Style

From a collection of writings by Kurt Vonnegut. Read the full text of the essay, which is summarized (by Vonnegut) as follows: 1. Find a subject you care about2. Do not ramble, though3. Keep it simple4. Have guts to cut5. Sound like yourself6. Say what you mean7. Pity the readers Similar:Today I didn't save the…

Icons, Icons, Icons

I’m fairly proud of myself because last week I did something I’ve been wanting to do for years… I made little tiny icons, and put them in the right place on my two main websites.  Now you should see them in your browser bookmarks and tabs. Incidentally, I love what Firefox 3 does to the…

Using Text Analysis Tools for Comparison: Mole & Chocolate Cake « Digital Scholarship in the Humanities

Lisa Spiro posts an interesting analysis: I wanted to get a quick visual sense of the two texts, so I plugged them into Wordle, a nifty word cloud generator that enables you to control variables such as layout, font and color. (Interestingly, Wordle came up with the perfect visualizations for each text at random: Pierre…

Hypertext '08: Literatronica. Adaptive Digital Narrative :: Juan B. Gutierrez, and Mark C. Marino

Literatronica: Juan: Empower the computer to be part of the literary transaction… mathematical literature. Mathematical literature — not the syntatic approach, using mathematical language to describe a story. Not a semantic approach, using theorems to define stories. Lexicographic Hypertext — basic HTML with nodes connected via links.  We navigate through the network to get from…

Hypertext '08: Chris Crawford — Deikto: An Application of the Weak Sapir-Whorf Hypothesis

Chris Crawford has been working on Storytron for 16 years. The computer gaming industry was not intersted in or able to solve the problem of interactive storytelling. Left the gaming industry to solve that problem on his own. Has been explaining Storytron for 10 years, says that during that time he has “failed miserably.”  About…

Hypertext '08: Susan Gibb, The Hypertext Effect: the Transfiguration of Writing and the Writer

Steve introduced Susan Gibb as a driving force behind the writing and digital media culture in a small town in Connecticut.  (I’m really impressed by what comes from Tuxnis Community College). Susan presented us with the thinking behind the creation of a 300-node creative hypertext work in StorySpace. Susan walked the audience through the process…

Hypertext '08: Hypertext 08 Workshop on Creating out of the Machine: Hypertext, Hypermedia, and Web Artists Explore the Craft

Steve Ersinghaus started the creative hypertext workshop by playing Changing Key: A “video hyperdrama” by Charles Deemer. In the introduction, Deemer notes that the audience in a play is passive, and conjures up the idea of a family Thanksgiving in which multiple groups interact in multiple rooms, with the audience inserted into the drama like…

'Spore' Releases the Pixar in You

Wired examines a side-effect of the long-awaited life-creation game Spore: Role-playing games have trained millions of gamers in highly complex resource and inventory control. Basically, they’ve made screwing around with databases fun. Or think about conducting a big raid in World of Warcraft, where you need to deploy virtual team-management skills and diplomacy worthy of…

Past and Present of Willy Loman and Saint EMC² at Hypertextopia

At Hypertextopia. I found an interesting, but incomplete and unsigned (update — according to some mouseover text, it’s by Brian Yearling) hypertext that maps out part of the plot of Death of a Salesman.  I was interested in the subject matter, but I’m not sure about what value this particular hypertext arrangement offers. If it…