Half-Life 2 Mod: Week 10 — Why Hammer Isn't Good for Fiddly Details or, The Mystery Room Revealed

Half-Life 2 Mod: Week 10 — Why Hammer Isn’t Good for Fiddly Details or, The Mystery Room Revealed (Jerz’s Literacy Weblog) These last few weeks were a bit crazy, so I fell a bit behind in my Half Life 2 modding. Instead, I spent some time working on two different conference proposals that deal with interactive…

Comic-Book Superrman Impervious To Copyediting

Executives at DCC Comics have announced the debut of comic-book character Superrman, whose invulnerability to copyediting protects him from nefarious outside forces and intellectual-property lawsuits. “Thrill to the exploits of Superrman, the only child of a doomed plant! Gasp in awe at his Superr-Strength, X-Roy Vision, and his ability to leap mall buildings in a…

Quoth: a dynamic interactive fiction system

Watch the movie first! Quoth is a dynamic interactive fiction system, in which authoring is done from a player’s perspective, from within the running work. Quoth draws upon the concepts of pervasive anthropomorphisation, executable natural language, and revisionist narrative. The major use of Quoth so far has been for musical livecoding. pervasive anthropomorphisation In traditional…