While much of the talk covered well-known libraries (SDL, OpenAL), game engines (Ogre, Irrlicht), physics engines (Bullet, Tokamak), and content creation tools (Blender, GIMP),
there were a few surprises. One was how many open source game-creation
systems I found (4, more than the zero I expected). These are Game Editor (2d with export to some mobile devices), Construct (2d, some 3d), Novashell (2d), and Sandbox (3d). Another surprise was the game Yo Frankie! (pictured above), which has very high quality animation and artwork, and was produced using Blender. —Jim Whitehead
Similar:
Emily Short's advice on writing great game protagonists
At GDC 2015, noted interactive fiction g...
Cyberculture
The Evolution of 'Star Trek'(Infographic) | Space.com
The first 45 years of Star Trek (in an a...
Design
What Does Children’s “Obsession” With Technology Tell Us About What They Really Need?
Wise thoughts.
When we look at children...
Cyberculture
Encounter at Farpoint (Season 1, Episode 1: ST:TNG Rewatch) Picard gathers his crew, hates...
Rewatching ST:TNG after almost 20 years....
Culture
I Was Fired for Making Fun of Trump
After 25 years as the editorial cartoo...
Culture
Churnalism Search
At the University of Virginia, one summe...
Culture



Update: Looks like Game Editor is free in a trial version, but requires a purchase for the full version.
Very helpful, Dennis. Thanks.