While much of the talk covered well-known libraries (SDL, OpenAL), game engines (Ogre, Irrlicht), physics engines (Bullet, Tokamak), and content creation tools (Blender, GIMP),
there were a few surprises. One was how many open source game-creation
systems I found (4, more than the zero I expected). These are Game Editor (2d with export to some mobile devices), Construct (2d, some 3d), Novashell (2d), and Sandbox (3d). Another surprise was the game Yo Frankie! (pictured above), which has very high quality animation and artwork, and was produced using Blender. —Jim Whitehead
Similar:
Students are trusting software like this to do their work.
A former student working in SEO shared this. I miss Google classic.
Googling Is for Old People. That’s a Problem for Google.
I’m thinking this is a still from the cringey Season 1 episode of TNG where the natives bu...
Each building in my #medievalyork simulation has four levels of detail (so that distant ob...
Another corner building. Designed and textured. Needs an interior. #blender3d #design #ae...
Update: Looks like Game Editor is free in a trial version, but requires a purchase for the full version.
Very helpful, Dennis. Thanks.