Teens often work on laptops with track pads, making interactions that require precision — such as drop-down menus, drag-n-drop, and small buttons — difficult. Design elements such as rollover effects and small click zones are also problematic, if they’re usable at all. Small text sizes and dense text make reading difficult. Combine these elements with poor ergonomics and you have a prescription for fatigue and errors. –Jakob Nielsen

Teenage Usability (Jakob Nielsen’s Alertbox).
Similar:
Magnetic Scrolls Original Games Source Code Recovered!
Here we have possibly the only surviving...
Cyberculture
Quantity leads to quality - Austin Kleon
Anecdote: [A] ceramics teacher announced...
Aesthetics
Is Superman the next Drudge? Clark Kent quits newspapers in latest issue
Even Clark Kent can see through the wri...
Current_Events
Covfefe chaos: What Trump’s typos say about his administration
Misspelled tweets and typos in press rel...
Culture
Rules for Civility: 14-Year-Old George Washington's 110 Commandments for Cultivating Chara...
Every Action done in Company, ought...
Culture
Branding Essentials for the English Major: 4 Examples of How to Re-package Your Skills for...
It seems every week some “expert” publis...
Academia



Teenage Usability – more importantly, are teens ever happy? http://t.co/5GCRbuSPX8 #ux #userexperience