I haven’t played GTAV, and probably never will, but that’s just because I have less time for playing games now.
Almost everyone I know who loves video games — myself included — is broken in some fundamental way. With their ceaseless activity and risk-reward compulsion loops, games also soothe broken people. This is not a criticism. Fanatical readers tend to be broken people. The type of person who goes to see four movies a week alone is a broken person. Any medium that allows someone to spend monastic amounts of time by him- or herself, wandering the gloaming of imagination and reality, is doomed to be adored by lost, lonely people.
But lets be honest: Spending the weekend in bed reading the collected works of Joan Didion is doing different things to your mind than spending the weekend on the couch racing cars around Los Santos. Again, not a criticism. The human mind contains enough room for both types of experience.
Unfortunately, the mental activity generated by playing games is not much valued by non-gamers; in fact, play is hardly ever valued within American culture, unless it involves a $13 million signing bonus. Solitary play can feel especially shameful, and we gamers have internalized that vaguely masturbatory shame, even those of us whove decided that solitary play can be profoundly meaningful. Niko, Ive thought about this a lot, and internalized residual shame is the best explanation I have to account for the cesspool of negativity that sits stagnating at the center of video-game culture, which right now seems worse than its ever been.
I dont think playing video games makes people more violent. You of all people should know that. I do, however, believe playing video games turns people into bigger assholes than they would otherwise feel comfortable being…. via Grantland.