Some new locations for my #neovictorian #steampunk personal project. Created in #blender3d and rendered in the #unity3d gaming engine. #aesthetics #design #blender3dart
I've got a lot to learn, but my #blender3D #neovictorian #steampunk cruiser, and this nifty winged support craft, look great in the Unity Gaming Engine. I aim to get that "United States of Britannia" flag flapping in the ether currents soon. #design #blender3dart #aesthetics #unity3d
Just a #steampunk captain inspecting the æther power orbs. #Blender3D #Unity3D #design #aesthetics
Captain Gearheart inspects progress on his #neovictorian #steampunk æther cruiser. Now featuring #Unity3D particle evergy orbs. #Blender3D #blender3dart #design #aesthetics
Captain Gearheart inspects progress on his #neovictorian #steampunk æther cruiser. Now featuring #Unity3D particle evergy orbs. #Blender3D #blender3dart #design #aesthetics
Captain Gearhart found some stairwell problems on his latest #Unity3D tour of his #Blender3D #steampunk cruiser.
Still shot from a flyover video that's been taking about 3 minutes to render each frame. I'm rendering it in chunks over successive nights. #Blender3D #blender3dart #aesthetics #design #steampunk #neovictorian
Just a #neovictorian avatar in spats and a tailcoat, checking out the back porch and bridge of a short-range excursion sloop. #blender3d #Unity3D #design #aesthetics
Short-range #neovictorian excursion craft, now with glowing power orbs! Over the past year I’ve created so many themed assets (wall units, control panels, random #greebles) that fleshing out the interior only took a few spare evenings. #steampunk #blender3d #blender3dart #design #aesthetics
Amenities are limited on a short range excursion craft, but we can still meet for tea in the forward salon. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart #nopropsyet
Progress over 11 years of Blender3D practice
Over the past few years I have created lots of assets, including control panels, furniture, and textures, for an ongoing neovictorian/steampunk personal project that began as bedtime stories that I told my kids from about 2008-2013. Around 2012, the story I was telling required a mid-range support craft larger than a shuttle, so I roughed…
Misaligned interior and exterior portholes. Bulkheads from the deck below visible above the floorboards. I can fix all these issues, but I have to stroll through my model looking for them first. Leveling up my texturing skills. #blender3d #design #aesthetics #blender3dart
Some problems bringing #Blender3D models into the #Unity3D game engine. The pink represents a missing texture. The underside of the ceiling is reflecting the sky. The fake pools of light on the wallpaper looked great in Blender but awful in Unity. I'm learning. #blender3dart #design #aesthetics
Brought my in-progress #blender3d project into the #unity3d gaming engine. Plenty of frustrating moments but I’m circling back to skills I’ve practiced with before. And sometimes #itjustworks! (The bot is from the Unity template.)
The stair railings on my #blender3d #neovictorian #steampunk cruiser need some realigning. Some engineer will doubtless face a brutal disciplinary snubbing at the Officers' Club. #design #aesthetics
From this station on the bridge, the exposition officer can relay whatever random bit of information the plot requires, thanks to the multiple brass readouts on the curved wood consoles. #blender3dart #blender3d #steampunk #neovictorian
Get a load of the upholstery on that chair! This is a 3D visualization of the bridge of the fantasy interplanetary cruiser I created for an epic, interactive, episodic bedtime story I told my kids from about 2007-2012. Elsewhere the ship has more steampunk elements, but this part of the ship is more neo-Victorian. Something…