Make Games in the Classroom with Inform 7

I’ll blog pretty much anything that has to do with Inform 7. Text-based games, or interactive fiction, have continued to evolve since the days of Zork. Many works can be powerful for play in the classroom: Emily Short’s “interactive epistolary” First Draft of the Revolution, Andrew Plotkin’s physics-grounded Dual Transform, Peter Nepstad’s historically grounded 1893: A…

What a 21st-Century English Major Can Do: Screencast Demo of an Inform 7 Text-Adventure Journalism Game

Have I mentioned lately that I have some really awesome students? Here’s a narrated screencast, presenting a progress report on a term project that involves programming in Inform 7 to create a text-adventure game designed to teach student journalists how to cover a campus event. This is what a 21st-century English major can do, given…

Coding as a General Education Requirement? Reflections on Inform 7 and Scratch.

At the recent Computers & Writing conference, I found myself, in the Q & A during several sessions, strongly advocating coding skills as a 21st-century core literacy.   (See Ian Bogost, Procedural Literacy. In the following reflection, I talk mostly about my use of Inform 7, but I also touch on Scratch.) Here at Seton Hill,…