1993: Curses (Aaron A. Reed’s “50 Years of Text Games”)

The latest in Aaron A. Reed’s monumental project” 50 Years of Text Games” focuses on Graham Nelson’s programming language Inform, and in particular his game “Curses.” “You have to get a coin from the temple of zeus to buy the ekmek,” explained one responder. “To do that you need to use the rod of luck. To use the rod of luck you have to change the nature of the universe.”…

Iffy “Cloak of Darkness” on Inform7/Parchment

“Iffy Cloak of Darkness” is based on the “Cloak of Darkness” specification — a very simple pattern, designed to help programmers compare the strengths and weaknesses of various coding environments. “Cloak of Darkness” is not going to win prizes for its prose, imagination or subtlety. Or scope: it can be played to a successful conclusion in five or six moves, so it’s not going to keep you guessing for long. (On the…