Wood pile stacking animation (Blender 3D)

For a medieval project, I wanted a wood pile, but I didn’t want to have to stack the individual wedges manually. I’m experienced enough with Blender 3D that it only took me a few minutes to get this simulation running — but as this video clip attests, I need to adjust a few parameters.   …

Touch Me Now: York Plays 2025

A cast of hundreds participated in a public medieval re-enactment dramatizing the Christian story from Creation through Final Judgement at the University of Toronto a few weeks ago.  I attended as the event videographer. I had at least three cameras running at all times — sometimes five — while a roving camera also caught the…

Each building in my #medievalyork simulation has four levels of detail (so that distant objects render faster). #blender3d #mysteryplay #design #cgi

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Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay

Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay Similar:A quick Sunday visit to #fortligonier with my history-loving son.A quick Sunday visit to #fortligonier wi…CultureThe Big Goodbye (TNG Rewatch, Season 1, Episode 11) When a holodeck glitch taints Picard's… Rewatching Star Trek: The Next Generat…CultureCarolyn as Cosette in the wedding…

The complex geometry on this wedge building took me all weekend.  #blender3d #medievalyork #mysteryplay #cgi #aesthetics #design

The complex geometry on this wedge building took me all weekend. The interior walls still need work. And from this angle, those roof tiles look too big. Similar:In September, 2001 I was blogging about… With a grant from UWEC, I was able t…AestheticsRestoring the first websiteVery important bit of history. For a st…CybercultureFirst page of…

I can’t fix this broken world but I guess I did okay using #blender3d to model this wedge-shaped building for my #medievalyork #mysteryplay project.

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I create five color variations of each #blender3d building I #design, and each of those has closeup, high, mid, and low resolution variations. It’s tedious but enjoyable. Kinda like knitting. #medievalyork #mysteryplay #aesthetics

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I just caught myself thinking, “This doesn’t suck.” #medievalyork #mysteryplay #blender3d #design #aesthetics

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Added an overhead minimap to my #medievalyork #unity3d simulation. #mysteryplay

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My simulated city has 1000 capsule inhabitants that are just smart enough to gather around markers and wait. In May, I had nothing. I‘m learning. #medievalyork #mysteryplay #unity3d

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That’s water under the bridge! Crowds of NPCs charge across, sweeping the player along. Gotta work on that! #unity3d #medievalyork #mysteryplay

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How exactly do bridges bridge? How do rivers rive? How much detail does my model of #medievalyork need? My first try will be my worst try. #mysteryplay #blender3d

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My project starts to get clunky while managing 1000 NPCs but I think if I split them up into groups of about 10, and only give instructions to the group leader, that will help. Not bad for my first weekend simulating crowds. #unity3d #medievalyork #mysteryplay

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My virtual army of grey capsules is just barely smart enough to follow my avatar around. #unity3d

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Oops. I’m going to bed now. I’ll fix it tomorrow.

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First steps towards reconstructing a 30-year-old simulation. Marking the locations of the traditional performance stations for the York Corpus Christi pageant. #medievalyork #mysteryplay #unity3d

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Thank you, 1993 Dennis, for documenting this low-resolution (the background image was 640×480 pixels with 16 colors) simulation so thoroughly. I hope to bring it back to life and upgrade it to 3D soon.

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I created about a dozen basic building shapes, with textures to add variety. #goodenough #blender3d #medievalyork #mysteryplay

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