Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay
Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay
The complex geometry on this wedge building took me all weekend. #blender3d #medievalyork #mysteryplay #cgi #aesthetics #design
The complex geometry on this wedge building took me all weekend. The interior walls still need work. And from this angle, those roof tiles look too big.
I can’t fix this broken world but I guess I did okay using #blender3d to model this wedge-shaped building for my #medievalyork #mysteryplay project.
I create five color variations of each #blender3d building I #design, and each of those has closeup, high, mid, and low resolution variations. It’s tedious but enjoyable. Kinda like knitting. #medievalyork #mysteryplay #aesthetics
I create five color variations of each #blender3d building I #design, and each of those has closeup, high, mid, and low resolution variations. It’s tedious but enjoyable. Kinda like knitting. #medievalyork #mysteryplay #aesthetics
I just caught myself thinking, “This doesn’t suck.” #medievalyork #mysteryplay #blender3d #design #aesthetics
I just caught myself thinking, “This doesn’t suck.” #medievalyork #mysteryplay #blender3d #design #aesthetics
Added an overhead minimap to my #medievalyork #unity3d simulation. #mysteryplay
Added an overhead minimap to my #medievalyork #unity3d simulation. #mysteryplay
My simulated city has 1000 capsule inhabitants that are just smart enough to gather around markers and wait. In May, I had nothing. I‘m learning. #medievalyork #mysteryplay #unity3d
My simulated city has 1000 capsule inhabitants that are just smart enough to gather around markers and wait. In May, I had nothing. I‘m learning. #medievalyork #mysteryplay #unity3d
That’s water under the bridge! Crowds of NPCs charge across, sweeping the player along. Gotta work on that! #unity3d #medievalyork #mysteryplay
That’s water under the bridge! Crowds of NPCs charge across, sweeping the player along. Gotta work on that! #unity3d #medievalyork #mysteryplay
How exactly do bridges bridge? How do rivers rive? How much detail does my model of #medievalyork need? My first try will be my worst try. #mysteryplay #blender3d
How exactly do bridges bridge? How do rivers rive? How much detail does my model of #medievalyork need? My first try will be my worst try. #mysteryplay #blender3d
My project starts to get clunky while managing 1000 NPCs but I think if I split them up into groups of about 10, and only give instructions to the group leader, that will help. Not bad for my first weekend simulating crowds. #unity3d #medievalyork #mysteryplay
My project starts to get clunky while managing 1000 NPCs but I think if I split them up into groups of about 10, and only give instructions to the group leader, that will help. Not bad for my first weekend simulating crowds. #unity3d #medievalyork #mysteryplay
My virtual army of grey capsules is just barely smart enough to follow my avatar around. #unity3d
My virtual army of grey capsules is just barely smart enough to follow my avatar around. #unity3d
Oops. I’m going to bed now. I’ll fix it tomorrow.
Oops. I’m going to bed now. I’ll fix it tomorrow.
First steps towards reconstructing a 30-year-old simulation. Marking the locations of the traditional performance stations for the York Corpus Christi pageant. #medievalyork #mysteryplay #unity3d
First steps towards reconstructing a 30-year-old simulation. Marking the locations of the traditional performance stations for the York Corpus Christi pageant. #medievalyork #mysteryplay #unity3d
Thank you, 1993 Dennis, for documenting this low-resolution (the background image was 640×480 pixels with 16 colors) simulation so thoroughly. I hope to bring it back to life and upgrade it to 3D soon.
Thank you, 1993 Dennis, for documenting this low-resolution (the background image was 640×480 pixels with 16 colors) simulation so thoroughly. I hope to bring it back to life and upgrade it to 3D soon.
I created about a dozen basic building shapes, with textures to add variety. #goodenough #blender3d #medievalyork #mysteryplay
I created about a dozen basic building shapes, with textures to add variety. #goodenough #blender3d #medievalyork #mysteryplay
I’m fairly satisfied with this version of a medieval building trimsheet. (Source photo is of Pickersleigh Court, Malvern, Worcestershire) #aesthetics #design #blender3dart #blender3d #medievalyork
I’m fairly satisfied with this version of a medieval building trimsheet. Source photo is of Pickersleigh Court, Malvern, Worcestershire. I was disappointed by my first try in May, but I’ve come a long way since then.
John Speed’s 1611 map of #medievalyork features a “scale of paces.” My #unity3d placeholder character currently takes 45 steps to run the distance Speed marked as 50 paces. (I can adjust that easily.)
The barbican at Mickelgate was pulled down in the 1800s but I made a rough approximation from other sources. #medievalyork #blender3d
The barbican at Mickelgate was pulled down in the 1800s but I made a rough approximation from other sources. #medievalyork #blender3d
The barbican at Mickelgate was pulled down in the 1800s but I made a rough approximation from other sources. #medievalyork #blender3d