Added an overhead minimap to my #medievalyork #unity3d simulation. #mysteryplay
Added an overhead minimap to my #medievalyork #unity3d simulation. #mysteryplay
Added an overhead minimap to my #medievalyork #unity3d simulation. #mysteryplay
My simulated city has 1000 capsule inhabitants that are just smart enough to gather around markers and wait. In May, I had nothing. I‘m learning. #medievalyork #mysteryplay #unity3d
That’s water under the bridge! Crowds of NPCs charge across, sweeping the player along. Gotta work on that! #unity3d #medievalyork #mysteryplay
How exactly do bridges bridge? How do rivers rive? How much detail does my model of #medievalyork need? My first try will be my worst try. #mysteryplay #blender3d
My project starts to get clunky while managing 1000 NPCs but I think if I split them up into groups of about 10, and only give instructions to the group leader, that will help. Not bad for my first weekend simulating crowds. #unity3d #medievalyork #mysteryplay
My virtual army of grey capsules is just barely smart enough to follow my avatar around. #unity3d
Oops. I’m going to bed now. I’ll fix it tomorrow.
First steps towards reconstructing a 30-year-old simulation. Marking the locations of the traditional performance stations for the York Corpus Christi pageant. #medievalyork #mysteryplay #unity3d
Thank you, 1993 Dennis, for documenting this low-resolution (the background image was 640×480 pixels with 16 colors) simulation so thoroughly. I hope to bring it back to life and upgrade it to 3D soon.
I created about a dozen basic building shapes, with textures to add variety. #goodenough #blender3d #medievalyork #mysteryplay
I’m fairly satisfied with this version of a medieval building trimsheet. Source photo is of Pickersleigh Court, Malvern, Worcestershire. I was disappointed by my first try in May, but I’ve come a long way since then.
The barbican at Mickelgate was pulled down in the 1800s but I made a rough approximation from other sources. #medievalyork #blender3d
John Speed’s 1611 map of #medievalyork features a “scale of paces.” My #unity3d placeholder character currently takes 45 steps to run the distance Speed marked as 50 paces. (I can adjust that easily.)
I’ve roughed out earthen embankments for the city walls. I know there was at some point a moat but this is more than enough accuracy for now. #blender3d #medievalyork #mysteryplay
Your first test layout of medieval city streets will be your worst. #blender3d #medievalyork Background details for a #mysteryplay project.
Your second attempt at modeling #medievalyork fortifications in #blender3d will be better than your first from just two weeks ago.
Today’s #blender3d modeling, inspired by a satellite photo courtesy of Google Maps. (I’m not aiming for architectural perfection, but with each try I’m definitely leveling up.) #medievalyork #mysteryplay
Basic details for #medievalyork city walls for a forthcoming scholarly theatrical project. #mysteryplay #blender3d Not aiming for architectural accuracy, just background details.