It's All (About) Fun and Games

Peter Mawhorter offers up a reading list on games: For anyone curious about what I’ve been reading, here’s the list of what I’ve read to get an introduction to this area: “Why We Play Games: Four Keys to More Emotion Without Story” by Nicole Lazzaro. “GameFlow: A Model for Evalucating Player Enjoyment in Games” by…

Alice and Kev

Robin Burkinshaw has finished Alice and Kev, an interesting exercise in computer-assisted storytelling, using screen shots from The Sims 3 to tell the story of a homeless father and daughter. Originally the story was told serially, with a few posts a week; then there were a few very long gaps, but the story is finished…

Walkthrough (Zork Funk)

Walkthrough pifieErrol Download this MP3 Directly Similar:This is Ralph. Ralph is a concept, created by you while reading this.AmusingOpinion: Don’t Be Fooled by America’s Flattening CurveAnother example of effective new media d…Current_EventsFrisbee is a brand name, but how newsworthy is that?What would you do? Today I wrote 192 …AcademiaWoman comments on man's looks. Man FREAKS…

Federal Judge Rules Video Games are Protected "Expressive Works"

On Wednesday, a federal district court in Los Angeles dismissed Brown’s claim against Electronic Arts for the use of his image in its Madden NFL series. Judge Florence Marie-Cooper essentially found that video games are “expressive works, akin to an expressive painting that depicts celebrity athletes of past and present in a realistic sporting environment.”…

The 15th Annual Interactive Fiction Competition

>get text games Similar:Captain’s Holiday (#StarTrek #TNG Rewatch, Season Three, Episode 19) Picard’s Archeologica…Rewatching ST:TNG after a 20-year break….AmusingBlender Griffin, Part 3Okay, that’s enough work for one evening…AestheticsWithout ComPUNction: Doing verbal battle at the O. Henry Pun-Off World Championships. “It doesn’t have to be good. It just ha…AestheticsTouch Me Now: York Plays 2025A cast of…

Videogames now outperform Hollywood movies

Videogames may be economically formidable, but they remain a byword for crass, shallow thrills. A game, it’s understood, can look spectacular, but it will have little to offer its audience in the way of values, insights or craftsmanship. It’s a curious and increasingly untenable situation, given that, to the increasingly large percentage of the population…

Idea to Implementation

I’ve been sitting on a particular interactive fiction work-in-progress for ten years. Ten years! Every so often I dust it off and add a little more, but I still haven’t finished the chore of converting it from Inform 6 to Inform 7.  And while hiding from this project, I went and released a different project…

Get Lamp: The Text Adventure Documentary (update)

I just noticed that Jason Scott has redesigned the home page for his film website. Good things are worth the wait. I’m content to wait. Similar:You're not going to read thisI ask my students to contextualize links…BusinessBreaking up with your favorite racist childhood classic booksA good article analyzes the strong cultu…Bookscopyranter: New Milwaukee Public Library…

Interactive fiction, from birth through precocious adolescence: a conversation with Jimmy Maher

A great interview, on Adventure Classic Gaming. Was something like Adventure inevitable? That’s a tough question, but I think probably so. I’d say that the real wild-card here is not Adventure but rather Adventure‘s inspiration, Dungeons and Dragons. You just can’t exaggerate the importance of D&D to all of the many storygames that have followed it.…

Coding as a General Education Requirement? Reflections on Inform 7 and Scratch.

At the recent Computers & Writing conference, I found myself, in the Q & A during several sessions, strongly advocating coding skills as a 21st-century core literacy.   (See Ian Bogost, Procedural Literacy. In the following reflection, I talk mostly about my use of Inform 7, but I also touch on Scratch.) Here at Seton Hill,…

The truth about game physics

A few years ago it was enough for a game world to look realistic. Now, in its every action and reaction, it must behave realistically. Physics is what graphics was ten years ago – a yardstick to judge and compare games.–  Keith Suart, Guardian The first article in a series. Similar:Self-referential capitalism; paradoxical fusion of…

Becoming Informed

A former Infocom beta-tester re-discovers interactive fiction (and enters the interactive fiction competition) Back then in the mid-80s, the only (decent) interactive fiction was being produced by Infocom, the almost legendary, and now defunct, software company formed by a bunch of MIT grads. After cutting my teeth on the Zork series, Enchanter, Infidel, and Witness…