Finished reading my 11yo “The Castle of Llyr,” the…

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Computer scientists quantify elements of writing style that differentiate successful fiction

“Predicting the success of literary works poses a massive dilemma for publishers and aspiring writers alike,” Choi said. “We examined the quantitative connection between writing style and successful literature. Based on novels across different genres, we investigated the predictive power of statistical stylometry in discriminating successful literary works, and identified the stylistic elements that are…

English Professor Suddenly Realizes Students Will…

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RT @chronicle: Humanities programs are teaching st…

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Supergiant and Hypergiant Stars Compared to our Solar System

To begin with, the terms “hypergiant” and “supergiant” are both a bit general. For the most part, these terms are loosely used to refer to the largest and most luminous (brightest and thus most energetic) stars in the universe. The exact term that one should use depends on the specific star that one is discussing…

Games as Text and K12 Social Studies

Rather than training students to identify and practice the strategies of rhetoric through reading and writing, what if a media existed (and the students regularly engaged in it) that communicated ideas, arguments, and points of view through its procedure, rather than in a linear set of carefully structured arguments? In this case, learning is at…

Jerz and Daughter Teach Scratch (Digital Storytelling Tutorial)

In the past I have posted tutorials for how to use Scratch to create a ball-and paddle computer game, but I let Carolyn create what she wanted to create. Rather than targets to shoot or puzzles to solve, she chose to tour a virtual environment, via a self-paced storybook. You move ahead by clicking the screen, and invisible buttons trigger animations.

This tutorial is a good introduction to how easy it is to make something interactive in Scratch.

Carolyn started with photos she had already taken of her Lego hobbit hole, added some simple programming to make a click advance to the next screen, and to make an invisible button trigger some animation.

In the video, she’s careful to run the program after every couple of steps, and she catches a few mistakes. When I point out that an interactive detail she coded would be hidden from a player who didn’t know where to click, she added a label that made sure her players wouldn’t miss the interactive bits.