Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:He Googles for some random memes to connect with weak prose, but what he does next is shoc…BusinessGames Without Frontiers: Victory in VomitWired reviews Mirror’s Edge When you ru…AestheticsCulture Desk: My Life in PencilsDevotees of the Blackwing had been payin…AestheticsWhy I Rarely Blog about My Home Building ProjectsWe’re kind…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Get ready for Generation ZStudents continue to change… I’m doing…CultureRefreshing my memory of working with reel-to-reel tape as a radio news intern (c. 1989).HistoryLook at the adorable little tape casette. Adventure International / Scott Adams Inc. spoke…GamesDon't Automatically…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:WordPress duplicate images driving me crazy I’m using the Atahualpa Theme with WPT…HomeDress Rehearsal for Laurel Ballet "Alice in Wonderland"My daughter is playing the “Caterpillar …HomeInfinite Scrolling: XKCD's Creative Insight on a Common Interface IndignityAmusingGirlhood 2014They don’t even seem to want…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

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Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:Diaper Money Camaro Comes Home Four Decades Later“While my dad has always spoken lovingly…AwesomeWhy The Athletic Wants to Pillage Newspapers – The New York TimesBy the time you finish reading this arti…BusinessAnother homeschool year ends successfully. Here…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…