Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:The Emma Watson nude pictures hoax shames our ‘news’ cultureDid you hear that a shady group of antis…CulturePresidential RhetoricCultureChatGPT Can't Kill Anything Worth PreservingMany are wailing that this technology sp…AcademiaGeorge Stone Credits Scott Adams Adventure Games for Inspiring "Max Headroom"Scott Adams (creator of “Adventureland,”…CybercultureThe Rise of Curiosity JournalismKatz and…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Journalists who are doing their job by reporting fairly on a controversial topic often get…Americans can fairly and legitimately di…EthicsShould your grieving mum see your digital secrets?A US state has passed a law that will gi…Current_EventsDigital Humanities: A…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Take that, grass! Eat rotary analog steel.HomeMaybe Star Wars 7 won't suck, but I'm not holding my breath.I was burned in 1999 when I saw The Phan…HomeYour Brain Does Not Work Like a ComputerThe brain-as-computer is a powerful meme…HealthA Revolutionary Approach…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Preparing for some serious nerd time with the family this summerSet phasers to “nerd”! This summer I’ll…CultureU.S. Press Freedom TrackerIt’s frustrating and terrifying that the…CultureThat Uplifting Tweet You Just Shared? A Russian Troll Sent ItProfessional disinformation isn’t spread…CultureMy Cow…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…