Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Sarah Polley: ‘It took me years to see how responsible Terry Gilliam was for my terror’The little girl from Adventures of Baron…CultureThis is what the techbros are excited about? Really?Some 2300 years ago in ancient Greece, P…AcademiaGoogle Docs "Writing to Learn" ActivityI created a fresh Google Docs page with…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:BlewsMicrosoft researchers discuss Blews, whi…CybercultureIn major step, UCSF scientists translate unspoken words of paralyzed man into writingThe “neuroprosthetic” technology involve…AwesomeMy understanding of biased polls is… (choose one) AmusingAI-generated essays are nothing to worry about (opinion)After reviewing 22 AI essays…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:More split-screen actinghttp://youtu.be/EGgeZWskEs8DesignMemories of Toronto Yonge Street EncountersI arrived in Toronto in 1992 as a 22yo g…CultureI can probably remove that link to LycosOn a web page that I posted in Nov 2000 …BusinessSchadendrücke: Click-shameHomeYou'll Cry When You See This One-footed…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Google engineers mined the text adventure game "Zork" for AI image promptsYouTube commenter Bob Hepple writes, “Tw…AestheticsChallenger Disaster: 30 YearsI was a high school senior, watching on …CybercultureAfter some long-delayed recabling, these are the bits I culled from my…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…