Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Westmoreland County Air Show 2012 (Photos)Traffic leaving the Arnold Palmer Region…AestheticsMemo to faculty: AI is not your friend (opinion)I was approached on LinkedIn with the op…AcademiaIn June, 2001 it seems I only blogged three times…I’m not sure what else I was doing durin…AmusingIs Babylon 5 secretly the most influential…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Google Docs MLA Style Works Cited Class ActivityI have rarely been satisfied with spendi…AcademiaWhy Marlon Brando’s Streetcar Co-Stars Couldn’t Stand Him Williams’ last play, The Glass Me…CulturePope Leo XIV names AI one of the reasons for his papal name…I…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Tolkien v. Orwell: Who understood modern surveillance best?Interesting set of observations explorin…CultureA Revolutionary Approach to Treating PTSDInhabiting an improvised play designed t…HomeMemories of Toronto Yonge Street EncountersI arrived in Toronto in 1992 as a 22yo g…CultureSHU Commemoration of September 11 Terrorism…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Snarky Error Message Comments on "the transience of linked information in the internet age…Arent you glad you didnt cite to this we…AmusingThe Rhetoric of Anthems and the Drama of KneelingI don’t follow sports, so I don’t feel f…CultureHiggs Boson…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…