Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Opinion: Don't link video games with mass shootingsContrary to Dr. Bushman’s suggestion, vi…AcademiaI'm not a big fan of Disney's corporate greed.I’m not a huge fan of Disney, largely be…Academia‘Aims’: the software for hire that can control 30,000 fake online profiles At first glance, the Twitter user “Can…BusinessDon’t worry: It’s…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Steampunk officer uniforms — test #Blender3D #Unity3Dhttps://youtu.be/SDh4TW8ujNg The vide…AestheticsFirst Evidence That Social Bots Play a Major Role in Spreading Fake News Shad and co say bots play a part…AcademiaIn February, 2002, I was blogging about…In February, 2002, I…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Girlhood 2014They don’t even seem to want to watch Fr…CultureA New Talent EmergesI tried hard to frown disapprovingly whe…HomeHypertext as a Teaching Tool — Brown University Poetry Classroom 1974This short film documents an early attem…AcademiaI Canna Give Ye Any More Screens,…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Misaligned interior and exterior portholes. Bulkheads from the deck below visible above th… AestheticsFigured out how to configure my iPad as an external monitor for my laptop. Much more effic…CybercultureRemember Me (#StarTrek #TNG Rewatch, Season Four, Episode 5) Dr.…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…