Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Oh dear, George Lucas! Why the Star Wars universe is going from bad to worseThough I always preferred a different fr…EmpathyAll of Your Co-Workers are Gone: Story, Substance, and the Empathic PuzzlerHowever, running parallel to the evoluti…AcademiaSears Reshaped America, From Kenmore to AllstateWe just bought a new refrigerator from…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:A tiny bit of rogue news leaked through the ads.Hey, Newsweek, alert your webmaster. I c…BusinessDetails for a modular mid-range scoutship, from the #steampunk #neovictorian bedtime stori…Details for a modular mid-range scoutshi…AestheticsIt started with a ride down an…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:LEGO turned itself around by analyzing overbearing parents[C]hildren play to get oxygen, to unders…CultureSchadendrücke: Click-shameHomeSHU Commemoration of September 11 Terrorism Attacks — Looking Back After 10 YearsCome to listen. Come to share. Come toge…CultureThe Declaration Of Independence, 240 Years Later (NPR)When…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:York Corpus Christi Pageant, Toronto, June 7I’ll be in Toronto next week to observe …AcademiaPipe Trouble’s government woes highlight gaming illiteracyInteresting discussion of a political ho…CultureStill More FaceTime FunI realize that video-chatting teenagers …MediaShowing vs. Telling (Example: "I like…

Jerz Family Tin Can Robot Wars

Similar:Another delightful section of a #steampunk #neovictorian control panel. #design #aesthetic…AestheticsMy undergraduate connects the Leontes/Polixenes conflict in The Winter's Tale to a pro wre…Today’s class on The Winter’s Tale was v…DramaLawsuit Against Warner/Chappell Music Claims Happy Birthday Belongs to Public Domain20 years ago, I chose for my dissertatio…AcademiaEclipse!PersonalMy parents holding a picture of the family…

The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…