Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Stephen Coles’ The Anatomy of Type, reviewed.Talk nerdy to me. You’re my type. What …AestheticsSomething to Ponder — Let Me Fix That Meme For YouArtThe Tyranny of Now (Appreciation of Harold Innis)As a grad student at the University of T…CulturePast Tense, Part 2 (#StarTrek #DS9 Rewatch, Season 3, Episode…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:All of Your Co-Workers are Gone: Story, Substance, and the Empathic PuzzlerHowever, running parallel to the evoluti…AcademiaWindows 3.1 Turns 30: Here’s How It Made Windows EssentialAfter watching all the episodes of the 8…AestheticsStop trying to figure out if…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Verizon Forced Me to Remove Parentheses, Quotation Marks, and Apostrophes from a Customer …When I finally found a way to contact Ve…HomeWhat my classroom looks like during today's video journalism workshopWithin 3 minutes of being placed into gr…HomeMemories of Toronto Yonge…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Post-publication review as an efficient alternative to pre-publication peer reviewAndrew Gelman of “Statistical Modeling, …AcademiaAs a plucky grad student, I walked in the door ready to negotiate with a department that n…I think enough time has passed that I…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…