Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Coined by Shakespeare? Think againFor years, Shakespeare has been thought …AcademiaUpdated a "Gender Neutral Language" handoutMTV recently ditched the “Best Actor/Act…AcademiaJust an elegant retro keyboard for a #steampunk #cgi project. Procedural materials mean I …AestheticsLine breaks are really, really importantI’m sure that whoever wrote this headlin…Current_EventsAxios journalism style delivers…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Cooper Hewitt: the typeface by Chester Jenkins “[S]ince Cooper Hewitt is a governme…AestheticsAdded multiple swappable upper storeys. Next I will make slightly fewer variations of a sl…Added multiple swappable upper storeys. …AestheticsMany things in the world are awful.…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:I can probably remove that link to LycosOn a web page that I posted in Nov 2000 …BusinessClassroom Project: Students Get 1 Hour to Propose, Shoot, Edit, Publish DocumentaryStudents created this in 60 minutes. …HomeThe Dadliest DecadeThe eighties, at least, were…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Do the Best Professors Get the Worst Ratings?To summarize the findings: because they …AcademiaWhat happens to local news when there is no local media to cover it?The pressures on local news outlets have…CultureCause and Effect (#StarTrek #TNG Rewatch, Season…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…