Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Engrossing but difficult to watch: "Man in Cave" documentary on caver Floyd Collins I’m conflicted. This is a very well do…AestheticsThe Horror… The Horror! How Music in Horror Games Effects Player ExperienceFrom one of my students, a blog-based pr…AcademiaSo long, Newsweek Reaction to the cover: – ‏Newsweek’s …BusinessThe Better…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Seton Hill's #CIO @PhilKomarny is moving on to @robotsNpencilsSeton Hill’s #CIO @PhilKomarny (who insp…AcademiaTwo Steps Down the Interactive Fiction RoadWonderfully detailed analysis of two gro…AestheticsTrump communications director Murtaugh rallies supporters by tweeting fake Washington Time…Here’s more evidence of…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Facebook, really? More people liked the picture in my post than saw the post that includes…I don’t pretend to understand. HomeInfinite Scrolling: XKCD's Creative Insight on a Common Interface IndignityAmusingTolkien v. Orwell: Who understood modern surveillance best?Interesting set of observations explorin…CultureSHU…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Computer scientist Leslie Lamport to [Brandeis] grads: If you can’t write, it won’t comput…I like introducing my English majors to …AcademiaThe Case for Banning Laptops in the ClassroomMaybe the students in this photo are dil…AcademiaStudents Are Using ChatGPT to…

Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:Melissa Terras Reports Her Success in Making Digital Humanities More InclusiveA pleasant little success story. “TEI” i…AcademiaWhy liberal arts and the humanities are as important as engineeringWe learned that though a degree made a b…AcademiaDress rehearsal for…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…