Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:In October 2001, I was blogging about nothing, apostrophes, the anthrax scare, and Boilerp…In October 2001, I was blogging about …AmusingShip in a Bottle (#StarTrek #TNG Rewatch, Season 6, Episode 12) Barclay's holodeck hack br…Rewatching ST:TNG Data and LaForge ar…CybercultureWe’re in Denial About the True Cost of a Twitter…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:My Minecraft-obsessed tween made this blocky foam pig at art camp. Next up: Stage Right summer musical th…Aesthetics"I don't view Shakespeare's work as intimidating anymore." — midterm reflection from coll… “It has made me more confident in my…AcademiaA…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Incoming Seton Hill Students Pick Up Their MacBooks and iPads TodayI find it impossible not to be cheerful …AcademiaTolkien v. Orwell: Who understood modern surveillance best?Interesting set of observations explorin…CultureMore split-screen actinghttp://youtu.be/EGgeZWskEs8DesignThe Rule of Capek's Robots: A public lecture, in which…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Picking up books for another termAcademiaMLA Citations: Your attention to detail establishes your credibilityAfter marking a set of bibliography exer…AcademiaA Merry Look at Journalism in "The Year Without a Santa Claus"In the classic stop-action TV special “T…AestheticsWhy our future…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…