Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:The Six Things That Make Stories Go Viral Will Amaze, and Maybe Infuriate, YouOverblown Headline of New Yorker Article…CybercultureNon-Euclidean Doom, where the value of pi is not 3.14159Weirdly beautiful. Wonderful bit of game…CybercultureWhen it comes to the truth, point of view really does matter.You may have seen a version…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Apple's iPad turns 5: Has it lived up to Steve Jobs' 2010 keynote?[Jobs] was right to leave out the produc…BusinessRereading “Writing to Learn”Rereading “Writing to Learn,” William Zi…AcademiaThe Chicago Tribune Has Made the Best Internet Mistake of the…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Facebook, really? More people liked the picture in my post than saw the post that includes…I don’t pretend to understand. HomeEmail Tips: Top 10 Strategies for Writing Effective EmailAfter reading a clickbaity Bloomberg art…HomeDress Rehearsal for Laurel Ballet "Alice in Wonderland"My…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Tweaking yesterday's #steampunk workstations. Now with darker wood (better contrast with c…AestheticsExplore – Laconic history of the world in a typographic map…Explore – Laconic history of the world i…AestheticsIn December 2001 I was blogging aboutIn December 2001, I was…

Jerz Family Tin Can Robot Wars

Similar:Okay yes, this affirmation does matter to me and it will go into my annual review for next…Marked 832 AP English essays in a week o…AcademiaMore delightful #steampunk control panels. These are computationally efficient bitmap rect…PersonalBrought my in-progress #blender3d project into the #unity3d gaming engine. Plenty of frust… AestheticsVibing to a park saxophonist as I…

The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…